LEGAL STUFF:   © (copyright) 2013 X-Plane.org
No modification permitted

The Aircraft:  This is a replica of a Beechcraft BE1900C Airliner.  It was created from the airplane's Type Certificate Data Sheet (TCDS) and pilot operating handbook (POH)and maintenance manuals.  A modified version of this model is being used by Precision Flight Controls, Inc. to train real pilots on their simulators.  Visit them at http://www.flypfc.com for more information.

The accompanying checklist and POH extract is the actual data used in the real airplane. 

WHY COCONUT MANGO AIRLINES?  We're sure you were going to ask, so here's the story:  Peter and Hannelore (Peter's wife) Ragg were both working as bush  
pilots in Africa. One day, Hannelore bought Coconuts and Mangos on a  
Market at the coast of Kenia. When flying at 10000 feet, there was  
suddenly a big noise and all the coconuts exploded.

To rent an appartment at a hotel in Africa costs about 100 USD.  Airline pilots got a 40% discount. Whenever they asked about a discount for pilots, the hotel employee always asked: "Which airline?" and they answered "Coconut-Mango-Airline".  This standing joke became famous when Peter, who was Mike Fay's pilot for the "Africa Mega Flyover", said that he flew for "Coconut Mango Airlines" to get the airline pilot discount.  The Flyover is an amazing journey which Master Painter Peter Fisher has decided to honor by creating an X-Plane airliner for you fly on your own Mega Flyovers.   

VIEWING TIPS: 
Field of View:  This model has been optimized to appear the best when X-Plane's field-of-view, available through the Settings -> Rendering Options menu, is set to 55 degrees.

2D/3D Viewing:  This model comes with a fully animated 3D cockpit in addition to the standard 2D instrument panel.  To switch between them press the [ctrl] & [o] keys simultaneously, or assign the desired view functions from the X-Plane Settings->Joystick & Equipment menu's Buttons tab to one or more of your joystick's "hat" switches.  The latter method is preferred if you have an advanced joystick or yoke setup with lots of buttons because it will allow you to use the mouse to click on all of the cockpit switches and handles.  If using V8.50 or higher, once in 3D mode you can use the arrow and "w" and "s" keys to "walk" around in the airplane.

3D Only Version:  To convert the model so that it loads directly into 3D mode follow these instructions:  Open the model in PlaneMaker and navigate to the Standard->Viewpoint menu; click on the "view" tab; and put a tick mark in the "show cockpit object in Panel views, exact forward" box (the 1st box on the top line).  Exit PlaneMaker, making sure that you save the model as you do.  If you're going to use this version we recommend assigning the 3D Up, Down, Left and Right functions to a joystick 4-way "hat" switch.  Reverse this process if you want to return to the standard 2D/3D loadinng mode.  

One Caution:  If your X-Plane screen resolution is set to a height less than 1024 pixels the interior 3D cockpit views, seen after pressing the "q" or "e" keys or by pressing [ctrl]+[o] and then using the mouse to look around in the cockpit, may not appear correctly.  X-Plane can only show one screen's worth of material in a view.  This is an X-Plane limitation, not a fault in the model.  We recommend setting the X-Plane screen resolution to 1024x1024 or 1280x1024 for best viewing.

3D OBJECTS:  This model contains 2 cockpit objects:  be1900c_cockpit_OUT.obj shows the objects in external views; be1900c_cockpit_INN.obj shows the 3D cockpit in 3D cockpit mode or in other internal views.  This model also contains a ""basic cockpit object" folder which has a basic cockpit file without pilot figure(s) in it.  To remove the pilot in exterior views, copy the be1900c_cockpit.obj file from the basic cockpit object folder, move the be1900c_cockpit_OUT.obj file into that same folder and then rename the be1900c_cockpit.obj file to be1900c_cockpit_OUT.obj. If unacceptable frame rates occur, try moving the be1900c_cockpit_INN.obj and be1900c_cockpit_OUT.obj files into the basic cockpit object folder and copy, not move, the be1900c_cockpit.obj into the root folder. 

SKINS: Users are encouraged to create their own skins and may freely distribute those skins as long as they don't require modification to or distribution of the be1900c.acf or any associated files, which are all copyrighted by STMA and its associates (see below). 
 
There is one optional skin available at this time.  If additional skins are created, place them in a separate subfolder of the alternate skins folder.  

To replace the skin, simply copy and paste (not move) all of the files in that folder into the model's root folder to change the look of your model.  The plane.jpg file that accompanies each skin shows the model as it will look with that skin applied.

Registration (Tail) Numbers:  Each skin comes with it's own aircraft registration, or "tail" number (TN), as shown on the plane.jpg file.  To change the TN that appears on the instrument panel to match your selected skin open the model in PlaneMaker and navigate to the Standard->Viewpoint menu.  On the Default tab, there's a scroll box in the upper left hand corner.  Click up or down on the pointers located above and below each letter or number to change to the desired TN. 

OPERATING TIPS:  
General:
	- Use the speeds and procedures in the Checklist in the documents folder.

	- The Autofeather switch is unlabeled.  On the real airplane the center position of the switch is OFF, up is ON, and down is the spring-loaded TEST position.  X-Plane's switch scheme is different:  Down is OFF, center is ON, and up is TEST (not spring-loaded).	

	- Door Operation:  Use the Door Open switch on the instrument panel or map joystick buttons to the wing sweep forward and aft functions on the Joystick Menu's Buttons tab.
	
Fuel Tanks: The airplane has 2 main fuel tanks, one in each wing, running from the engine nacelle to the wing tip; and 2 auxillary tanks located between the engine nacelle and the wing root. Each main tank has a small, integral collector tank which is fed by the main tank or aux tank, depending on fuel pump switch position, and in turn supplies fuel to the engine on that wing.
 
Fuel Tank Pumps:  Each tank has an associated fuel pump which must be on for fuel to flow from that tank.  The top row of pumps are for the main tanks.  The bottom row is for the aux tanks.  
  
Fuel Tank Gauges.  Two gauges, one for each engine, are displayed.  The main tanks are the default view.  Aux tank contents can be viewed by pressing the pushbutton located between the 2 gauges.  Looking at the fuel tank sliders in the Weight, Balance & Fuel menu:

			Tank 1 = Left Main Fuel (243.2 gal, 1627 lbs) 
			Tank 2 = Right Main Fuel (243.2 gal, 1627 lbs)
			Tank 3 = Left Aux fuel (92.3 gal, 620 lbs)
			Tank 4 = Right Aux fuel (92.3 gal, 620 lbs)

	NOTE:  Because of an X-Plane Limitation, The aux tank pointers show the percentage of tank capacity, not gallonage or 	pounds of fuel available.  Because the tank markings run from 0 to 20, for example, and the pointers are on 10, 50% 	of the fuel (46 gal or 310 lbs) remains in the aux tank.
 
Normal Fuel Operation: Fuel flows from each tank when the tank switch is turned on.  The Aux Tanks operate at a higher fuel pressure than the main tanks so with all tank switches on, fuel will be used from them first.  Once aux fuel is exhausted fuel will automatically start feeding from the main tanks AS LONG AS THE MAIN TANK FUEL SWITCHES ARE ON.  This is the normal mode of operation.  If fuel needs to be drawn from a specific tank on a wing, turn the fuel tank switch off for the non-desired tank.  Make sure to turn it on once balance is restored.   

Fuel Crossfeed:  The switch handle points to the tank FROM which fuel is being taken.  If it's pointed to the right, the right tank is being tapped for fuel and the opposite (in this case, the LEFT) tanks fuel pump switch must be turned OFF so that fuel will flow properly. 

3D controls, switches and handles:  All items visible on the 2D panel are clickable or movable in the 3D cockpit even though, in some instances, the mouse-click regions do not show or the control is not directly controllable:  
 
LEGAL STUFF:   © (copyright) 2013 X-Plane.org
No modification permitted


This aircraft model and all associated files requires X-Plane flight simulation software by Laminar Research to be functional and is subject to X-Plane's user's agreement and licensing.  This model is payware.  Do not use it for any commercial purpose or distribute it by any means without permission of the authors.  F





